Green Tencale FTW!!!
I bet you're a much better animator after this.
It was kind of cool how the last present was like the straw that broke the camel's back. Crushed under the weight of her own greed. Interesting
Some nice animation you've got going there. Not much in there I really hate except for sprite movies which are generally made by animator wannabes who have given up on trying to draw their own pictures or be creative in any way. Also, you should have put PubeMuppet in the mix. That fad needs to die terribly.
Oh shit...totally forgot about the pube muppet dude...Well...another thing to look forward to in the sequel.
Wait...if there is one...
I have an idea.
There really is not much of a game here, you're right. The engine and the art however would be perfect for some kind of flash version of Burnout. You know, drive against cars and try to make them wipeout for points and not smash up your car too bad. I have yet to see a decent Burnout clone for flash and I feel like you've got the whole car smashing thing down.
Okay, so the first couple of times I played, I couldn't get more than a 2000. Well, I played for about 20 minutes and developed some techniques (always stay in the air as much as possible, always go right up to the box before you shoot it.) So, I was pretty sure that 3000 was a perfect score until I got 3100. After a few more, I had an amazing game where I topped out at my highest score, 3400. I win :P.
Anyway, I really liked the game. Simple idea, nice style and coding. What would be cool would be if you could save replays of your games (I'd like to be able to prove my high score.) Otherwise, the game was great!
I've seen a similar game but with anime characters. I've got to say that this is a nifty little idea. The only flaw I can come up in the design is that it's about 95% based on luck. My all time low score is 83 and my all time high is 1326 (I hit three explosive barrels in a row.) The point is, it pretty much didn't matter where I shot it or how hard I shot it, it's all based on what it hit, which is, of course, randomly selected.
Needs more work, but I like it a lot. I'm looking forward to a new version of this.
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